Basic routine things (walking, talking, breathing) don't require tests.Ī test is a roll of dice to try to get enough hits to meet or exceed ed the actions threshold. Players use six sided dice to see if their actions are successful or not. It gives the following information for each: Their Corporate Court Rank, status and slogan, where their world headquarters are, who is the president and what they are known for. The back page of the Instant Guide gives you the Big Ten that your players will come into contact with to help make them more familiar to new players. Just know that no one in this world is your friend and you will have a target on your back. The idea of Shadowrun is your players are not the sheep that the megacorporations push around in the world they literally own. The "Instant Guide" also introduces the megacorporations who want to put the entire world under their thumbs. Besides costing money, putting technology and artificial parts into your body in large amounts also puts you at risk of losing who your character was. The guide then talks about augmentations that can bring improvements to your character for a cost. In the instant guide the first page is a copy of the first page of the quick start rule book. This box was my first look into Shadowrun, where we play criminals and gangsters running heists to make money while the world is controlled by big corporations.
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